cod4 weapon stats
http://cod4source.com/cod4-call-of-duty-4-weapon-stats-chart-description-and-guide
http://www.cod4central.com/cod4-weapons-assault-rifles.php
http://www.cod4central.com/cod4-stealth-guide.php
CoD4 Stealth Guide Section 1: Guns
Call of Duty 4 Stealth guide by Demon APX.
Guide Navigation: Section 1: Guns | Section 2: Perks | Section 3: Stealth Tactic
Introduction
So, first off, what is stealth? Stealth is sneakily taking out opponents so that others don’t see you, it’s the opposite of charging into a building guns blazing and firing all over the place without a silencer. The intent of this guide is to teach you how to be stealthy and do it well. One thing important to keep in mind is that Call of Duty 4 is a game of preference. While I say this many times in the guide, I want to make sure you remember. Just because I use MP5 silenced doesn’t mean you should, for instance. You might like it, but if you simply love the P90 and can’t stand the MP5, then smack a silencer on it and knock yourself out. So read on, I hope this guide helps you, but remember to keep in mind: suit yourself!
Section 1: GunsHere are my stealth classes, one medium to long range and one short. I like the M4’s iron sights and low recoil, give it stopping power and it’s a beast. But more on perks later. I actually switch around between M4 with silencer and G36C with silencer, they’re quite similar and both are very good with silencers.
MP5 also has great iron sights. Many like to use P90 more than MP5.
That’s fine, whichever one, I prefer MP5 but of course that’s just me. 
If you like P90 better than MP5 then try it out with a silencer and see how you like it. Same goes for the M4. And of course you don’t have to have two stealth classes, It’s just that I do. Because I love both guns with silencer on, so even if I’m not going for stealth I use them because they’re good and I like them.
So I would suggest M4 silenced, AK-47 silenced, G36C silenced, P90 silenced, Mini-Uzi silenced, Skorpion silenced, or MP5 silenced. Just remember this guide is just based on my personal preferences, so you’re going to have to adjust to some things for yourself. It just truly requires a bit of testing out. Don’t go with what the crowd wants. Call of Duty 4 is a game comprised of a ton of features, and why? It’s so you can fit your own personal preferences.
Here are some my classes:
Primary Weapon: MP5 with silencer
Secondary Weapon: USP .45 silenced
Stun grenades
Perk1: Bandolier
Perk2: Stopping Power
Perk 3: Steady aim
Primary Weapon: M4 with silencer
Secondary Weapon: USP .45 silenced
Stun grenades
Perk1: Bandolier
Perk2: Stopping Power
Perk 3: Steady aim
(For 100% invisiblity, try this variation)
Primary Weapon: M4/MP5 with silencer
Secondary Weapon: USP .45 silenced
Stun grenades
Perk1: Bandolier
Perk2: UAV Jammer
Perk 3: Steady aim OR Dead Silence
So basically the only thing that’s different is the main weapon, M4 is much longer range than the MP5 but MP5 is much more deadly for close combat. MP5 the M9 can also be used because the MP5 and M9 share ammo, thus giving you more MP5 ammo. But I like to have a solid pistol in case I have to switch. As for the three special grenades, you know I don’t know a whole lot about them. I don’t use them much.
Flashbangs if you just want to blind somebody, but then they’ll know you’re there if it doesn’t blind them enough. If you want to kill somebody without them having the ability to move around and shoot you, use stuns. Plus stuns do a bit of damage which is always nice for fast take-downs. I would suggest not using smoke grenades. The smoke flies up in the air and while you can cross wherever you smoked undetected, someone knows that there is a person in that general area. While smoke is great some classes, it’s not recommended for stealth.
But if you want to use smoke grenades, then be my guest. I don’t use special grenades that much, and that’s all I have to say. Many want to snipe silenced. It’s not an easy feat, but if you can master what’s described in this paragraph then consider yourself a silenced sniper. Some like to use the M16 as sort of a sniper rifle, but it’s a three shot burst, so if you are one of those people slap a silencer on it and hold back. Sniper rifles can’t be silenced. So you’ll have to deal with single shot assault rifles, and there are two. The G3 or M14 are single shot assault rifles and can have silencers attached, but killing can be difficult because of the crappy iron sights. But if you get used to them then gratz, you got yourself a silenced sniper.
http://www.cod4central.com/cod4-stealth-guide-perks.php
CoD4 Stealth Guide Section 2: Perks
Party 2 of the Call of Duty 4 Stealth guide written by Demon APX.
Guide Navigation: Section 1: Guns | Section 2: Perks | Section 3: Stealth Tactic
Section 2: Perks
Dead silence is great for cage match. One on one, people love to hide behind corners and just wait for the sound of your footsteps. Let’s say it’s a big Team Deathmatch game, people aren’t listening for your footsteps because there’s too much other action going on. Then just a normal silencer on your weapon will be fine, the rest isn’t needed. I usually play Search and Destroy, Sabotage, Headquarters, Team Deathmatch, and Domination. I don’t feel that dead silence is necessary for stealth in big games, but in something like cage match, or 3v3/4v4 games, or perhaps even if you expect to be crawling in the grass beside people’s feet for whatever reason, then yes, this is a great perk.
UAV Jammer I have to say I’m not a fan of. When the enemy gets a 3 kill streak then you’re found I guess, but that doesn’t happen every second of every game (well most games it doesn’t) and some players don’t even use red dots on their radar. It also takes away perk 2 which is very valuable. But if you like UAV Jammer then go ahead. Have fun. You have to keep in mind this is my personal opinion, many absolutely love this perk. If you want to take your time sneaking behind enemy lines with NO CHANCE of being detected, this perk is golden. It will certainly help you hit them right where it hurts when sneaking around them.

As you can see from above, I use stopping power and steady aim. These both are mainly for fighting, because while they are stealth classes, come on. You can’t pretend someone isn’t going to see you, even if you crawl prone the entire time. So I think stopping power is amazing because of the higher damage, it drops enemies fast at close range and gives your bullets more strength at long range with the M4, which you’re going to be needing if you use M4 because it doesn’t have great damage. Plus for both guns hip fire accuracy is great, many underestimate firing from the hip. That’s just a combat tip in general, try it sometime. Looking down the sights is wonderful for long distance shooting, but hip firing is great for close range. I know it sounds weird, but try it out. It makes it easier to move around and therefore put bullets where you want. Yes I put Steady Aim on the M4 too, while it’s more medium range sadly you will encounter people at close and you’re going to have to hip fire for them.

As for perk 1, there are several options. If you find yourself more offensive with something like an MP5 you should probably use bandolier as your perk because you can run out of ammo fast. You can also use claymores to cover your path if someone is trying to follow you, or even some people use bomb squad to see explosive devices before they contact them so they can avoid them. I like to use bandolier for both classes so ammo I don’t have to worry about them. As for eavesdrop, no. Just no. Pointless. Just because it’s one of the last perks you unlock doesn’t mean it’s one of the best, it’s actually in my opinion the worst. People aren’t usually talking about their game plans over the voice chat, unless they’re saying, “Look out!” or “The guy is planting the bomb!” or “There’s a guy by that building!” All of those statements are things you can deduce for yourself because you can see where your teammates are.
http://www.cod4central.com/cod4-stealth-guide-stealth.php
Section 3: Stealth Tactic
How do you go about with the stealth tactic? Be smart. Don’t go plunging up the middle, take side paths. Say there’s a road you must cross to get to the enemy territory because you want to hit them from behind. Check it real quick, then sprint across and hit a spot of cover on the other side, maybe hit the floor on a patch of grass or crouch behind a box. Stealth will require some patience, too, if you don’t think it’s safe to go then don’t. Crawl if you feel needed. Adjust to the situation at hand, because like I said earlier, stealth is all about being smart. Some people just use stealth for anti-sniper.
First off locate the sniper, and if you don’t feel you can get him by cooking a grenade and throwing it up there, then get to the target building and be cautious when entering. Many, many snipers use claymores to protect themselves, thus some anti-snipers use the Bomb Squad perk. Also, I have a quick word about the killcam. Most likely the sniper has killed you if you are going to get him.
If you have possibly made yourself known be wary, and as you will have an assault rifle or SMG you should take care of them and their pistol if you see them soon enough. If they are on the second floor, toss a flash or a stun up there and sprint up the steps, wary of claymores at the top. If the grenade is good they won’t be able to see/hear/move depending on the grenade you use. So smokes won’t work for this.
Anyhow knock them out while they’re stunned. If you fail to kill them, go back and own them because you disarmed the claymores and you know where they are. I’ve kind of gone off on a sniper tangent… but those tactics work for breaching any building, large or small. Be smart and be aware. If you are not breaching a building, take un-used paths and be sneaky. Even crawling to the top of buildings and falling down and taking a bit of fall damage to get past using the main road is a good idea, so look for ladders. Just make sure the fall isn’t too high.
Thanks for reading.
http://www.cod4central.com/forums/cod4-guides/big-awesome-guide-for-ninja-setup/0/
Your gun: To begin with the type of gun, many different ARs and SMGs can be used for a ninja setup. Some work more than others. ARs can be used to help with more range than your typical SMG, but SMGs are better for what your setup is built for, CQC. I highly reccomend an SMG, you can pull up your sights fast, better hip aiming (more on that later) and overall and i believe you can move faster with your irons pulled up.
Reccomended Guns: These are guns i reccomend and see alot used with stealth set-ups, this is opinion so of course their will be controversey over what i think.
M4: I have personally never used this AR for a stealth set. I find its irons inferior to many other guns and its damage is always puny and the gun almost needs Stopping power, so UAV jammer is a big hindrance to the gun.
AK-47: I see this AR also used quite a bit for stealth kits. It is very well balanced and its iron sights are godly, also its considerable recoil is tamed with the silencer, making the gun very effective.
G36c: I personally do not have any experience with this gun, i have seen it used with success, but you have to be a fanboy of this gun to excel with it, i find it mediocore in every one of its stats and can be trumped by other guns, also it has clunky iron sights.
G3: I have used this gun silenced with success, albeit i had stopping power. This gun has fantastic iron sights and people either love or hate the semi-auto factor. I find it difficult to use it fire fights with UAVJ because of its low power and lower range with the silencer. It works wonders in HCSnD but other then that, only skilled players should try for success with it.
MP5: The signature stealth gun, i use it for my SnD defense class. It has high rating stats in all aspects, arguably some of the godliest iron sights in the game and it looks sick! Don’t let the fact that you get this gun at the beginning fool you… once you get the hang of this gun, it is a force to be reckoned with.
AK-74u: This is the sub machine version of the AK-47. It has a higher RoF and higher damage. You sacrifice range and accuracy but with a ninja class you should be up close and personal so that isn’t a very big factor.
Mini Uzi: You either love or hate this gun. Some hate its irons, small clip and miniscule range. I simply love it. It has nice damage and an insane rate of fire. It looks drop dead gorgeous with a silencer and its waist aiming reticule is very small without steady aim. This gun takes practice to get the hang of and i only reccomend for people experienced with this gun or are willing to learn to use it.
P90: One of the most commonly used guns in CoD4! This gun is very well balanced across the stat board and holds and insane amount of rounds in its clip! The Iron sights are pretty good and the fact that you can excel with this gun very easily makes it a favorite among the majority.
Skorpion: Another gun you love or hate! I personally do not touch it, but the people that use it and excel at it are dangerous. It has high damage and RoF. The irons are ok, it has a very small clip and people swear by the fact that this gun has NO recoil.
What your gun needs: Silencer, silencer, silencer! Arguably the most center piece of your set-up, this baby keeps you off the enemy radar while shooting, reduces recoil, and hides muzzle flash.
Your pistol: All you deagle fanboys need not apply to ninja school, go back to making as much noise as possible to keep the attention off us! SILENCE YOUR PISTOL! i can not believe how many stealth set-ups i see that look fine, only to notice that clunky, silver noise maker! Whichever you like the most, USP, Colt or M9…SILENCE IT! I prefer the USP .45 myself, i like the look.
Using an M9 with an Uzi or MP5 gives you more ammo for your primary, as the M9 shares bullets with those two guns, just as an extra bonus!
Perks!i’m only listing the ones i find effective)
Perk 1: Perk 1 probably holds the least importance, but still holds utility and quick, easy kill potential.
Frag x3: I use this perk for my favorite class, i use on TDM, HQ, Etc and SnD Offense. This perk is great for room clearing, lobbing to spawn points and still having that key grenade to bounce off a corner.
Special Grenade x3: Many argue this is the best ninja perk 1 for it’s ability to render enemies useless for a short time. Blind a room before entering with a flash or Shortly blind and slow a enemy running away, it’s your choice!
C4 x2: I use this for my SnD defense class. It is fantastic for planting at one of your bomb sites: My strategy is to plant my C4 underneath the crate at position B and then cover position A…if it yells “bomb planted at B” i can quickly tap F and score a quick kill or two.
Bomb Squad: Great for sneaking up on snipers or going to plant a bomb that you may be suspicious of the area being booby trapped, this perk marks enemy claymores and C4 for you so you can spot and avoid such dangers.
Perk 2: (this’ll be short)
UAV Jammer: Your second tool to complete stealth, it always brings a smile to my face to be the last man alive on my team in SnD and the enemy calls in a UAV. This perk keeps you off the radar when the enemies UAV is up. This paired with a silencer keeps you off the map always!
Stopping Power: I do not reccomend this perk because it is a crutch and you shouldn’t need it, but if you must. Some reccomend using it in soft-core SnD as there is a chance that the enemy may never call in a UAV. I do not reccomend as it ruins the philosophy of complete stealth.
Perk 3:
Steady Aim: I absolutely love this perk and use it for my SnD defense class, i almost never pull up my irons when going ninja and this perk just makes the waist aiming that much more accurate, SMG waist crosshairs are microscopic with this!
Extreme Conditioning: This perk is amazing for bobbing and weaving around the map, getting to crucial spots before the enemies, setting ambushes and running behind enemy lines safer. This is what i use for my master class in my sig, a truly fun perk.
Dead Silence: Fantastic for maps where clunking on a wood floor will give that sniper, your sneaking up on, time to whip out his pistol and prepare for your attack. You may not notice but foot steps are noticeable in this game and this perk diminishes the enemies advantage of hearing.
Tactics: The ninja class is built for silent, quick and surprise killing. Patience, knowledge of the general location of the mass of enemies, knowledge of that maps and their short cuts and ambush spots, and knowing the right time to move are all key to mastering this art!
Ambushing: This tactic (albeit some may call it camping) works very effective with perk 3’s extreme conditioning. Running ahead to a crucial spot where you know an enemy or group of enemies will be passing can score you some quick kills and create confusion when enemies see comrade’s dropping but no sound or radar blips comming up. Also moving to another, yet still near ambush point is key for when more enemies come to investigate the skulls on their screen where their buddies died.
Flanking: This tactic works beautifully when you have memorized your maps and also when you are sure you know the position of your mass of enemies and that you know a safe, route to quickly get behind them. Patience is also required, move quick but don’t take shor cuts where you may be shot at or spotted, use cover and buildings as you work your way behind the enemy mass. You will be rewarded with the privelege to hump a few enemies and then spray 3 of them in the back and knife another.
Use Enemy UAV to Your Advantage! (Kudos to Kamikaze for reminding me) Enemy UAv being up is a GOOD thing when being a ninja. I know when our UAV is up i am given a sense of security, well use it to your advantage! Being in your team’s pack will only ruin it because your in the midst of all your teammates’ blips, but if your off lone wolfing it behind enemy lines they’ll never see your attack comming!
Some of my personal tricks: When you have ambushed a few enemies and drawn the fire of a few others in another position, fall back to cover. Wait a few seconds, 95% of the time the enemy has their sights pulled up on the doorway you just exited, quickly sprint around their position and come in behind them, lead in with a cooked frag or special grenade, this is extremely effective in SnD where staying alive is key.
Sprint! Sprint! Sprint! The enemy is less likely to see or hit you running to a covered spot or into a building then slowly walking with irons pulled up. Sprinting can cause confusion, if an enemy sees you sprint into a building he will likely follow, you have the advantage of setting up a good ambush spot, dont be predictable and hide in a place he will shoot into as soon as he enters.
Patience will keep you alive! I can not tell you how many times this has happened to me and probably to most everyone! Your sitting in a room in a corner and an enemy runs by so you jump out of hiding and pop his arse! Only to have his buddy come up behind you and shank you. I have learned, through forced practic,e to sit and wait. Most of the time the enemy will have a buddy or two, through patience and waiting you can score 2 or more kills and live to tell you teammates as opposed to killing one enemy right before having a knife forcefully inserted into your vertebrae.
Utilize Smoke Grenades! I use a smoke grenade on my Ninja class and find it highly effective for man different things. I throw into wide spaces i know a sniper will be covering, i throw it onto bombs to ninja defuse or plant. I also use it as a distraction by throwin it in a different place other than myself to make the enemy focus on the smoke and the potential threat comming out of it, only for me to come up behind them.

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